Training in C++ Programming for OO Developers

Key Information

Duration: 4 Days days

Course Learning Skills: C++
Additional Material: Download Course Slides Link


This course is aimed at object-oriented developers (e.g. Java or C#) who need to get up to speed quickly in C++. The course covers the C++ programming constructs and techniques quickly, focussing on the differences between C++ and other OO languages.

This training course is aimed at OO developers who need to transition into C++.

Experience using a contemporary OO language such as Java or C#, or familiarity with the C programming language.


  • C++ Language Fundamentals: C++ statements; Code blocks; Primitive data types; Literals and variables; Converting data types; Operators; Decision making: if, if-else, and switch; Looping: for loops, while loops, and do-while loops
  • Defining Classes: Syntax of class declarations; Public and private members; Creating objects
  • Implementing Class Functionality: Function overloading; Default arguments; Anonymous arguments; Ambiguities; Resolving scope conflicts; Using the this pointer
  • Defining Constructors and Destructors: Overview of an object’s lifetime; Defining constructors; Constructor chaining; Defining destructors
  • Miscellaneous Language Features: Defining enumerations; Using the const keyword effectively; Defining inline member functions; Using reference variables
  • Composite Classes: Overview of composition; Defining composite classes; Constructing composite objects; Using member initialization lists
  • Associative Classes: Overview of delegation; Dynamic associations; Lifetime of associative objects; Constant associations
  • Operator Overloading: Overview of operator functions; Defining unary operators; Defining binary operators; Defining the [] operator; Defining input and output operators
  • Defining Class-Wide Members: Overview; Static data members; Static member functions; Nested types; Friend classes
  • Creating Collections of Objects: The need for collections; Introduction to template classes; Using vector and list; Using iterators; Introduction to template functions; Using the Standard Template Library
  • Copying and Conversions: The copy assignment operator; Copy constructors; Conversions to a class object; Conversions from a class object
  • Inheritance: Recap of inheritance principles; Defining a subclass; Defining protected members; Scoping and initialisation; Multiple inheritance; Abstract base classes
  • Polymorphism: Recap of polymorphism; Defining virtual functions; Virtual destructors; Pure virtual functions and abstract classes


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